Videogames in the development of meaningful learning in the area of Mathematics
Keywords:
Aprendizaje significativo, videojuegos, matemática, enseñanza, aprendizajeAbstract
Video games have evolved significantly over the past years, from being a simple hobby to incorporate the educational objectives.
This research examines do to what extent educational video games influence the development of meaningful learning in basic education students regulate in the area of mathematics? To do this through an experimental process applied two evaluations (Pre Test and Post Test) for a period of two months were three games of strategy, adventure, and simulation. The followed methodology has been the case through an action research approach to study, for which they worked with three groups of experimentation and a control group.
The results obtained from the point of view of how social and personal cognitive development have been positive with respect to the use of games as a learning tool, and especially in the use of video games and their educational potential,
stimulating the motivation, key element in the learning process, through the assumption of increasingly complex challenges. In addition, much of the effectiveness of the video game is due to the possibility of leaving the routine in
which the teaching of mathematics, is mired by facilitating a concept distinct from the same cross, motivating, and mostly close to the student and provided with important meanings.
Keywords: Learning meaningful; videogames; mathematics; teaching; learning.
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