Conditions for the application of gamification in the teachinglearning process with a formative

Authors

  • Javier Rodríguez Ramírez Universidad Tecnológica de La Habana "José Antonio Echeverría", Cujae. Centro de Referencia para la Educación de Avanzada, CREA.
  • Lorenzo Miguel Pérez Martín Reference Center for Advanced Education (CREA). Technological University of Havana "José Antonio Echeverría", Cujae

Keywords:

Teaching-learning process, gamification,, games,, game elements, motivation

Abstract

Gamification applied in education is a practice that is expanding in the world in the same way that the interest in games, specially videogames, and the level of integration of information and communication technologies in the teachinglearning processes are also growing. However, this practice has not been exempt of controversy and contradictory results, besides, most of both the results that endorse and those that demerit the more common practices of gamification are not identifiable with the characteristics of the conceptions that are hold in Cuba about education.
In the current work it is discussed one of the possible reasons why gamification applied in education is considered that may fail. Also, a set of conditions for its application are given, starting from a point of view of a teaching-learning process with a formative character.

Downloads

Download data is not yet available.

Published

2020-07-24

How to Cite

Rodríguez Ramírez, J., & Pérez Martín, L. M. . (2020). Conditions for the application of gamification in the teachinglearning process with a formative. Journal Reference Pedagogical, 8(1), 46 – 59p. Retrieved from https://rrp.cujae.edu.cu/index.php/rrp/article/view/241

Issue

Section

Articles reflecting researching results: