Conditions for the application of gamification in the teachinglearning process with a formative
Keywords:
Teaching-learning process, gamification,, games,, game elements, motivationAbstract
Gamification applied in education is a practice that is expanding in the world in the same way that the interest in games, specially videogames, and the level of integration of information and communication technologies in the teachinglearning processes are also growing. However, this practice has not been exempt of controversy and contradictory results, besides, most of both the results that endorse and those that demerit the more common practices of gamification are not identifiable with the characteristics of the conceptions that are hold in Cuba about education.
In the current work it is discussed one of the possible reasons why gamification applied in education is considered that may fail. Also, a set of conditions for its application are given, starting from a point of view of a teaching-learning process with a formative character.
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